Heirloom






Game Info
Personal Contribution | Creating the concept. Coming up with the core gameplay loop and mechanics. Designing, adjusting and elevating the puzzles by using iterative design. Overall level design. Level blockout. |
Project Status | Stopped |
Project Type | Group |
Project Duration | 5 Months |
Software Used | Unity |
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Floor 13 (Demo)






Game Info
Personal Contribution | Game Design, Level Design, Blueprint Scripting |
Project Status | Stopped |
Project Type | Solo |
Project Duration | 1 Month |
Software Used | Unreal Engine, Photoshop |
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Open Mind




Game Info
Personal Contribution | Creating the concept. Coming up with the core gameplay loop, mechanics and aesthetics. Integrating game components within Unity. |
Project Status | Stopped |
Project Type | Group(Game jam) |
Project Duration | 48 hours |
Software Used | Unity |
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SAGA






Game Info
|
Project Status |
Finished |
|
Project Type |
Solo |
|
Project Duration |
1 Month |
|
Software Used |
Unity, Blender, Substance Painter, Photoshop |
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Crystalline warfare (Level Design)








Game Info
| Project Status | Stopped |
| Project Type | Solo |
| Project Duration | 2 Months |
| Software Used | Unity, Photoshop |
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UP!





Game Info
| Project Status | Stopped |
| Project Type | Solo |
| Project Duration | 2 Months |
| Software Used | Unity |